[Monk]

With mental powers as elevated as their predecessors, Monks use their refined technique to enhance their physical strength.

  • They can be considered as an ascension, someone of extreme greatness in both body and mind.

  • Endowed with a power beyond the material planes, this class seeks balance in its eternal quest to become a complete warrior.

Video Quest Monk (English)

Skills

IMG
Name
Description

Iron Fists

Increases attack by (SkillLevel*3) while unarmed or using knuckles. If the user has five spirit spheres, this effect doubles.

Meditation

When sitting, regenerates HP and SP every 10 seconds. If the user exceeds the weight limit, regeneration occurs every 20 seconds. Regeneration rate increases based on the user’s max HP and SP.

Summon Spirit Sphere

Summons a (max SkillLevel) spirit sphere that floats around the character, granting (SkillLevel) additional attack per sphere.

Absorb Spirit Spheres

Absorbs all spirit spheres from a target, restoring 7 SP per sphere. Against monsters, the SP restored is twice the target’s level, but the success rate is 20%.

Triple Combo

Grants a chance to hit the target up to three times depending on the user's weapon. - For knuckles (or unarmed), the chance is (SkillLevel*3)%. - For maces, (SkillLevel*2)%. - For other weapons, (SkillLevel)%. Damage formula: (SkillLevel*40) + (total spirit spheres * 2)%. After use, Triple Combo can be chained.

Ethereal Step

Consumes one spirit sphere to instantly move to the selected area, ignoring traps along the way. If Inner Fury is active and the user has three or more spheres, the skill does not consume a sphere.

Falling Petals

Increases dodge by (SkillLevel*3).

Psychic Impact

Delivers an attack that ignores defense, dealing (SkillLevel*75+100)% physical damage that scales with the target’s defense. Casting cannot be interrupted.

Spirit Sphere Shot

Shoots all spirit spheres at a target, dealing ranged Holy damage. The user is also pushed backward by the same number of spheres thrown and is stunned for 3 seconds.

Steel Body

Hardens the body to reduce 90% of all incoming damage, at the cost of reducing attack and movement speed by 25%. While active, casting skills is disabled.

Dilemma

Immobilizes both the user and the opponent when attacking at close range. Higher skill levels unlock additional skills that can be used during the effect: - Level 1: None. - Level 2: [Spirit Sphere Shot] - Level 3: [Psychic Impact] - Level 4: [Quadruple Combo] - Level 5: [Asura Strike]

Inner Fury

Awakens internal power to increase critical rate. While active, natural SP regeneration is reduced by 50%.

Asura Strike

While in Inner Fury mode, delivers a finishing blow, consuming all remaining SP to deal massive physical damage that ignores dodge and defense. After use, the character cannot regenerate SP for 10 seconds. Epic monsters can only be hit by Asura every 7 seconds.

Quadruple Combo

After Triple Combo is activated, there is a 0.3-second delay before striking four more times, dealing (SkillLevel*50+250)% physical damage.

The Last Dragon

After Quadruple Combo is activated, there is a 0.3-second delay before striking the target brutally, dealing (450 + SkillLevel * 50)% physical damage.

Spiritual Chain

Transfers all active spirit spheres from the user to a party member.

Intense Fists

Concentrates energy into the palm to deal 300% melee physical damage. The target is pushed back and stunned, with a 70% chance to stun nearby enemies.

Spiritual Divergence

Scatters up to (SkillLevel) spirit spheres from a target to random enemies in sight.

Spiritual Flow

Jumps between nearby enemies that have at least one spirit sphere, dealing (200% * number of spheres on the target) damage and stunning them for (SkillLevel/2) seconds.

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